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X4 Foundations game data (x4-game.com)

Database and planners for the space game X4: Foundations and its DLCs (Split Vendetta, Cradle of Humanity, Tides of Avarice, Kingdom End and later), extracted from the game files.

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Authority
46 reach 0 · trust 10 · quality 21 · freshness 15
Tier
listed
llms.txt
https://www.x4-game.com/llms.txt
Sections
3
Links
31
Size
4793 bytes
Registered
2018-12-12
Country
Netherlands Hosting inference
Hosting country
Netherlands Hosting inference
Country evidence
No published address evidence collected yet
Categories
Gaming
For agents
Documentation: developer or product docs worth reading, nothing to call
First seen
2026-10-25T20:38:13.830Z
Last checked
2026-10-25T20:38:14.197Z
Badge
Agent Web Map badge for x4-game.com

Their llms.txt

The beginning of the file, from our validated copy saved 2026-10-25T20:38:13.833Z. Cached copy · Source on x4-game.com

# X4 Foundations game data (x4-game.com)

> Database and planners for the space game X4: Foundations and its DLCs (Split Vendetta, Cradle of Humanity, Tides of Avarice, Kingdom End and later), extracted from the game files.

The web app needs JavaScript. The same data is published as static markdown pages and JSON files, listed below. Ids are the game ids and join the files (a ship `race` holds a race id, a production input `ware` holds a ware id). Prices are in credits, distances in meters, sector positions in km, times in seconds unless a label says otherwise.

## Markdown pages

- [Ships](https://x4-game.com/md/ships.md): Every ship: size, role, hull, cargo, crew, slots, travel speed, price, build cost and who sells it. One page per entity under https://x4-game.com/md/ships/<id>.md
- [Equipment](https://x4-game.com/md/equipment.md): Weapons, turrets, missiles, shields, engines, thrusters, drones, software: combat and drive stats, price, build cost. One page per entity under https://x4-game.com/md/equipment/<id>.md
- [Wares](https://x4-game.com/md/wares.md): Every trade ware: price range, volume, production recipes, which modules make it and what consumes it (production chains). One page per entity under https://x4-game.com/md/wares/<id>.md
- [Station modules](https://x4-game.com/md/modules.md): Every station module: type, what it produces, workforce, storage, docks, defences, price, build cost and who sells the blueprint. One page per entity under https://x4-game.com/md/modules/<id>.md
- [Sectors](https://x4-game.com/md/sectors.md): Every sector: owner at game start, sunlight, mineable resources, gate and highway connections, shipyards/wharfs/equipment docks/trade stations. One page per entity under https://x4-game.com/md/sectors/<id>.md
- [Factions](https://x4-game.com/md/factions.md): Every faction: race, licenses and the relation they need, sectors owned at game start, what they sell. One page per entity under https://x4-game.com/md/factions/<id>.md

## JSON data

- [index.json](https://x4-game.com/data/index.json): every file below with its item count
- [ships.json](https://x4-game.com/data/ships.json): Ships with stats, slots, cargo, price, build cost and sellers.
- [equipment.json](https://x4-game.com/data/equipment.json): Weapons, turrets, missiles, shields, engines, thrusters, drones, software.
- [equipment-mods.json](https://x4-game.com/data/equipment-mods.json): Equipment mods, their qualities and stat ranges.
- [wares.json](https://x4-game.com/data/wares.json): Trade wares with prices, volume and production recipes.
- [ware-groups.json](https://x4-game.com/data/ware-groups.json): Ware groups and their production tier.
- [modules.json](https://x4-game.com/data/modules.json): Station modules with products, workforce, storage, price, build cost.
- [workers.json](https://x4-game.com/data/workers.json): Workforce per race and the wares it consumes.
- [sectors.json](https://x4-game.com/data/sectors.json): Sectors with owner, sunlight, res
…

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