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Vibe Jam

Vibe Jam is the annual vibe coding game jam, organized by @levelsio: every entry must be at least 90% AI-coded, free to play, and playable in the browser with no login and no loading screens. It has run twice — the 2025 jam (~1,000 games) and the 2026 jam (~900 games) — and this site is both the current jam's gallery and the archive of past years.

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For agents: Vibe Jam: annual AI-coded browser game jam with 2025 and 2026 game galleries; offers a Games JSON API and no-auth MCP server for searching entries.

vibe codinggame jambrowser gamesgames apimcp server

Authority
49 reach 5 · trust 10 · quality 19 · freshness 15
Tier
listed
llms.txt
https://vibejam.com/llms.txt
Sections
2
Links
5
Size
1641 bytes
Popularity rank
#961022
Registered
2010-12-06
Country
— Publisher location unknown; CDN address excluded
Country evidence
No published address evidence collected yet
Categories
Gaming · AI and machine learning
For agents
Interface: a documented API or declared MCP endpoint an agent can call
Inferred actions
Call an API Search content Download data Read documentation About these labels
Audience
mixed · agents can: call api, search content, download data, read docs · en
First seen
2026-10-25T18:11:44.098Z
Last checked
2026-10-27T13:08:17.268Z
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Their llms.txt

The beginning of the file, from our validated copy saved 2026-10-26T10:14:37.235Z. Cached copy · Source on vibejam.com

# Vibe Jam

> Vibe Jam is the annual vibe coding game jam, organized by @levelsio: every entry must be at least 90% AI-coded, free to play, and playable in the browser with no login and no loading screens. It has run twice — the 2025 jam (~1,000 games) and the 2026 jam (~900 games) — and this site is both the current jam's gallery and the archive of past years.

## Games data (both jam years)

- [Games API](https://vibejam.com/api): every game from the 2025 and 2026 jams as one JSON document — name, URL, author (X username), pitch, genre, engine, multiplayer/mobile flags, whether the game is still up, and submission time. Query params: `year=2025|2026`, `q=<free-text search>`, `up=1` (only games still live), `both=games` (only games that participated in both the 2025 and 2026 jams), `both=makers` (every game by authors who entered both years), `limit=<n>&offset=<n>` for paging. No auth, CORS open. Rate limited to 60 requests/min per IP (burst 30) — plenty for normal use.
- [MCP server](https://vibejam.com/mcp): the same data as a Model Context Protocol server (Streamable HTTP transport, stateless JSON responses, no auth; rate limited to 30 requests/min per IP, burst 15). Tools: `list_games` (filter by year, search text, liveness, or cross-year participation via `both=games|makers`; paged) and `jam_stats` (per-year totals). Point an MCP client at `https://vibejam.com/mcp`.

## Pages

- [2026 jam](https://vibejam.com/): current jam gallery, rendered at the site root
- [2025 jam archive](https://vibejam.com/2025/): the first jam's site
- [Press](https://vibejam.com/2026/press): press release for the 2026 jam

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