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Turbo Docs

Make low-res, sprite-based 2D games as fast as possible.

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For agents: Turbo Docs: documentation for a tool to make low-res, sprite-based 2D games, covering installation, audio, camera, bounds, circles and other API modules.

2d game enginesprite gamespixel artgame apilua

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llms.txt
https://docs.turbo.computer/llms.txt
llms-full.txt
https://docs.turbo.computer/llms-full.txt
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2023-05-24
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Categories
Developer tools · Gaming
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Documentation: developer or product docs worth reading, nothing to call
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developers · agents can: read docs · en
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2026-10-24T10:49:48.451Z
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Their llms.txt

The beginning of the file, from our validated copy saved 2026-10-24T10:49:48.460Z. Cached copy · Source on turbo.computer

# Turbo Docs

> Make low-res, sprite-based 2D games as fast as possible.

## Docs

- [Example](/example): This is an example page.
- [Cheatsheet](/learn/cheatsheet): ↑ ↑ ↓ ↓ ← → ← → B A
- [Getting Started](/learn/getting-started): A sword wields no strength unless the hand that holds it has courage.
- [Installation](/learn/installation): It’s dangerous to go alone! Take this.
- [Audio](/learn/api/audio): The `audio` module provides methods for playing back project's audio files.
- [Bounds](/learn/api/bounds): ![Bounds example showing a simple button row](/bounds_example.gif)
- [Camera](/learn/api/camera): The `camera` module provides methods to shift the window's viewport of your game's canvas.
- [Circles](/learn/api/circles): ![Circle Screenshot](/circle_screenshot.png)
- [Background Color](/learn/api/clear): You can clear your game's canvas and set the background color using the `clear` method.
- [Ellipses](/learn/api/ellipses): ![Ellipse Screenshot](/ellipse_screenshot.png)
- [Events](/learn/api/events): Use `Events` to interface with the parent window for your game after you export to the web. This is most commonly used to start and stop ads, but can also be used for any interaction between your game and the website it is hosted on.
- [Gamepad](/learn/api/gamepad): Turbo gamepad layouts are similar to a SNES controller. Gamepad controls for players 1 and 2 are automatically mapped to the keyboard:
- [Keyboard](/learn/api/keyboard): The `Keyboard` API provides access to the full set of tracked keys, including standard input, modifiers, and extended function keys. Each key provides per-frame state transitions for ergonomic game or UI input handling.
- [Lines](/learn/api/lines): ![Path Screenshot](/path_screenshot.png)
- [Log](/learn/api/log): You can log messages to your console while the game is running via the `log!` macro.
- [Mouse](/learn/api/mouse): The `Mouse` API provides a unified interface for querying the current mouse position, button states, and scroll behavior. It supports both screen-space (for UI) and world-space (for in-game interactions) access.
- [Nine-Slice](/learn/api/nine-slices): ![Nine\_Slice Screenshot](/nine_slice.png)
- [Pointer](/learn/api/pointer): The `Pointer` API provides a single interface for handling both mouse and touch inputs to maximize cross-platform compatibility.
- [Randomness](/learn/api/randomness): Turbo's `random` module provides high-quality random number generation using the system's entropy source. It offers uniform distribution across various numeric types and includes utilities for common randomization tasks like shuffling and selection.
- [Rectangles](/learn/api/rectangles): ![Rect Screenshot](/rect_screenshot.png)
- [Save and Load](/learn/api/save): Use `Save` and `Load` to store data from Turbo into local storage, and retrieve it the next time the same user plays the game.
- [Sprites](/learn/api/sprites): ![Doge Sprite Screenshot](/doge_animation_screencap.gif)
- [Text](/learn/api/text): ![Mag
…

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