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TresJS Docs

A documentation for building 3D scenes with TresJS.

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llms.txt
https://docs.tresjs.org/llms.txt
llms-full.txt
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Their llms.txt

The beginning of the file, from our validated copy saved 2026-10-26T09:18:09.096Z. Cached copy · Source on tresjs.org

# TresJS Docs

> A documentation for building 3D scenes with TresJS.

## Documentation Sets

- [TresJS - Full Documentation](https://docs.tresjs.org//llms-full.txt): This is the full documentation for the TresJS written in markdown (MDC Syntax)

## Getting Started

- [Introduction](https://docs.tresjs.org/raw/getting-started.md): TresJS's goal is to make 3D development approachable for Vue developers by using familiar concepts, such as components and composables, thereby reducing the Three.js learning curve.
- [Installation](https://docs.tresjs.org/raw/getting-started/installation.md): Get started with TresJS.
- [Your First Scene](https://docs.tresjs.org/raw/getting-started/your-first-scene.md): Learn how to create your first 3D scene with TresJS with this step-by-step guide.
- [Upgrade Guide](https://docs.tresjs.org/raw/getting-started/upgrade-guide.md): Upgrade TresJS to the latest version.

## Essentials

- [Custom Vue Renderer](https://docs.tresjs.org/raw/essentials/core-architecture/custom-vue-renderer.md): Discover how TresJS leverages Vue 3's custom renderer API to bridge Vue's reactive component system with Three.js 3D scene management.
- [Declarative vs Imperative](https://docs.tresjs.org/raw/essentials/concepts/declarative-vs-imperative.md): Discover how TresJS transforms imperative Three.js code into declarative Vue components, making 3D development more intuitive and maintainable.
- [Reactivity](https://docs.tresjs.org/raw/essentials/concepts/reactivity.md): Learn how to effectively use Vue's reactivity system with TresJS while maintaining optimal performance in high-frequency render loops.
- [Constructor Arguments](https://docs.tresjs.org/raw/essentials/concepts/constructor-arguments.md): Learn how to pass constructor arguments to Three.js objects using the args prop in TresJS.
- [Declarative Properties](https://docs.tresjs.org/raw/essentials/concepts/declarative-properties.md): Learn how TresJS maps Vue props to Three.js object properties for a declarative 3D development experience.
- [Extending the Catalogue](https://docs.tresjs.org/raw/essentials/concepts/extending-catalogue.md): Learn how to add custom Three.js classes and third-party libraries to TresJS using the extend function.
- [Child Attachments](https://docs.tresjs.org/raw/essentials/concepts/child-attachments.md): Learn how TresJS uses a custom renderer to attach child components as Three.js object properties, replacing Vue's slot system with a scene-graph-aware approach.
- [Essentials](https://docs.tresjs.org/raw/essentials.md): Discover the core concepts of TresJS.

## API Reference

- [<TresCanvas />](https://docs.tresjs.org/raw/api/components/tres-canvas.md): The TresCanvas component is the main component for rendering 3D scenes.
- [<TresCanvasContext />](https://docs.tresjs.org/raw/api/components/tres-context.md): Internal context component used by TresCanvas for advanced setups.
- [Tres Components](https://docs.tresjs.org/raw/api/components/tres-objects.md): Learn h
…

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