skylar.technology valid
Game Table
Game Table is a platform for multiplayer board and card games at a real table: a touchscreen board lying flat, each player's phone as their private deck, AI players, and remote players who join through an invite. A game is a folder with a manifest, pure deterministic rules in TypeScript, and optional plain-JavaScript UI modules for the board and the phones; the platform does everything else (lobby, seats, players joining, leaving and being exchanged, AI scheduling, pauses, logs, replay, statisti
Their llms.txt
The beginning of the file, from our validated copy saved 2026-10-23T01:55:40.042Z. Cached copy · Source on skylar.technology
# Game Table
> Game Table is a platform for multiplayer board and card games at a real table: a touchscreen board lying flat, each player's phone as their private deck, AI players, and remote players who join through an invite. A game is a folder with a manifest, pure deterministic rules in TypeScript, and optional plain-JavaScript UI modules for the board and the phones; the platform does everything else (lobby, seats, players joining, leaving and being exchanged, AI scheduling, pauses, logs, replay, statistics, remote play).
**Installing it locally** (a table on one machine, phones on the same network): follow the runbook https://games.skylar.technology/docs/local-docker.md step by step. Docker is all it needs: no cloud service or console, no DNS entry, no HTTPS, nothing from games.skylar.technology. Games from other repositories, private ones included, are added by cloning them (runbook Part B); no token or console is involved.
Read the developer guide before writing or changing a game. It is the contract between games and the platform, written for language models as much as for people. The platform's code is the final word: `packages/sdk/src/index.ts` (the rules API) and `packages/protocol/src/index.ts` (the manifest schema and lobby types) in the public repository https://github.com/klaushofrichter/games-service. For a complete game repository of its own to copy (three games, tests against the platform, CI), see the public example https://github.com/klaushofrichter/extra-games.
Key rules for every game: rules are pure and deterministic (randomness only from `ctx.random()`, time only from `ctx.now()`, never mutate the given state); a seat's view never contains another seat's secrets; a running game always keeps all its players, and the platform owns joining, leaving, away phones and exchanging players (a game only reacts in `onSeatChanged`); AI players read only their seat's view; a game's version changes with every change in its folder.
## Developer guide
- [Writing a game for Game Table](https://games.skylar.technology/docs/game-development.md): the full contract, with a checklist (the same file in the repository: https://raw.githubusercontent.com/klaushofrichter/games-service/main/docs/developers/game-development.md)
- [Everything in one file](https://games.skylar.technology/llms-full.txt): this index followed by the whole guide
## API reference (source)
- [Rules SDK](https://raw.githubusercontent.com/klaushofrichter/games-service/main/packages/sdk/src/index.ts): `defineGame`, `GameDefinition` with every hook, `GameContext`, `SeatInfo`, `count`, `list`, `mostAward`, `leastAward`
- [Cards helpers](https://raw.githubusercontent.com/klaushofrichter/games-service/main/packages/sdk/src/cards.ts): deck, seeded shuffle, poker hand evaluation
- [Manifest schema and lobby types](https://raw.githubusercontent.com/klaushofrichter/games-service/main/packages/protocol/src/index.ts): `manifestSchema`, `GameSummary`, `GameAward`, `PlayerInfo`, `L
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