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Game Table

Game Table is a platform for multiplayer board and card games at a real table: a touchscreen board lying flat, each player's phone as their private deck, AI players, and remote players who join through an invite. A game is a folder with a manifest, pure deterministic rules in TypeScript, and optional plain-JavaScript UI modules for the board and the phones; the platform does everything else (lobby, seats, players joining, leaving and being exchanged, AI scheduling, pauses, logs, replay, statisti

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llms.txt
https://games.skylar.technology/llms.txt
llms-full.txt
https://games.skylar.technology/llms-full.txt
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2026-10-23T01:55:40.034Z
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2026-10-23T01:55:42.133Z
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# Game Table

> Game Table is a platform for multiplayer board and card games at a real table: a touchscreen board lying flat, each player's phone as their private deck, AI players, and remote players who join through an invite. A game is a folder with a manifest, pure deterministic rules in TypeScript, and optional plain-JavaScript UI modules for the board and the phones; the platform does everything else (lobby, seats, players joining, leaving and being exchanged, AI scheduling, pauses, logs, replay, statistics, remote play).

**Installing it locally** (a table on one machine, phones on the same network): follow the runbook https://games.skylar.technology/docs/local-docker.md step by step. Docker is all it needs: no cloud service or console, no DNS entry, no HTTPS, nothing from games.skylar.technology. Games from other repositories, private ones included, are added by cloning them (runbook Part B); no token or console is involved.

Read the developer guide before writing or changing a game. It is the contract between games and the platform, written for language models as much as for people. The platform's code is the final word: `packages/sdk/src/index.ts` (the rules API) and `packages/protocol/src/index.ts` (the manifest schema and lobby types) in the public repository https://github.com/klaushofrichter/games-service. For a complete game repository of its own to copy (three games, tests against the platform, CI), see the public example https://github.com/klaushofrichter/extra-games.

Key rules for every game: rules are pure and deterministic (randomness only from `ctx.random()`, time only from `ctx.now()`, never mutate the given state); a seat's view never contains another seat's secrets; a running game always keeps all its players, and the platform owns joining, leaving, away phones and exchanging players (a game only reacts in `onSeatChanged`); AI players read only their seat's view; a game's version changes with every change in its folder.

## Developer guide

- [Writing a game for Game Table](https://games.skylar.technology/docs/game-development.md): the full contract, with a checklist (the same file in the repository: https://raw.githubusercontent.com/klaushofrichter/games-service/main/docs/developers/game-development.md)
- [Everything in one file](https://games.skylar.technology/llms-full.txt): this index followed by the whole guide

## API reference (source)

- [Rules SDK](https://raw.githubusercontent.com/klaushofrichter/games-service/main/packages/sdk/src/index.ts): `defineGame`, `GameDefinition` with every hook, `GameContext`, `SeatInfo`, `count`, `list`, `mostAward`, `leastAward`
- [Cards helpers](https://raw.githubusercontent.com/klaushofrichter/games-service/main/packages/sdk/src/cards.ts): deck, seeded shuffle, poker hand evaluation
- [Manifest schema and lobby types](https://raw.githubusercontent.com/klaushofrichter/games-service/main/packages/protocol/src/index.ts): `manifestSchema`, `GameSummary`, `GameAward`, `PlayerInfo`, `L
…

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