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Simplygon
Simplygon is the standard in 3D game content optimization: automated LOD creation, remeshing, impostors and material casting for game and real-time 3D pipelines.
Their llms.txt
The beginning of the file, from our validated copy saved 2026-10-26T05:23:41.907Z. Cached copy · Source on simplygon.com
# Simplygon
> Simplygon is the standard in 3D game content optimization: automated LOD creation, remeshing, impostors and material casting for game and real-time 3D pipelines.
## About
- Category: DeveloperApplication
- Platform: Windows
- Current SDK version: 10.4.490.0
- Integrations: Autodesk Maya, Autodesk 3ds Max, Unreal Engine, Unity, Blender, Houdini
- Documentation: https://documentation.simplygon.com
## Key pages
- [Home](https://simplygon.com/): product overview and solutions.
- [Features](https://simplygon.com/features): the complete optimization feature catalog.
- [Downloads](https://simplygon.com/downloads): SDK releases, installers and release notes.
- [Blog](https://simplygon.com/blog): technical guides and customer stories.
- [Documentation](https://documentation.simplygon.com): API reference and integration guides.
## Solutions
- [Build Vast, Immersive Worlds](https://simplygon.com/solutions/worlds): Replace complexity with lightweight proxies — remeshing, impostors, and culling for open worlds and HLODs. Features: Remesher, Clustered Meshlets Optimization, Vegetation Optimization, Optimizing Thin Geometries, Compute Casting, Flipbook, Impostor From Single View, Geometry Culling.
- [Craft Superior Character LODs](https://simplygon.com/solutions/characters): Reduce and re-cast characters while preserving skinning, blend shapes, and silhouette across the LOD chain. Features: Quad Reducer, Triangle Reducer, Blend Shapes & Skinning Preservation, Bone Reduction, Modular Seams, Geometry Data Caster, Vertex Color Casting, Material Merging, Vertex Weights.
- [Be at the Forefront of Innovation](https://simplygon.com/solutions/innovations): Mesh shaders, micro-meshes, occlusion, and scripting — the techniques pushing real-time geometry forward. Features: Occlusion Mesh, Clustered Meshlets Optimization, Micro-Meshes, Scripting, Geometry Data Caster, Compute Casting, Quad Reducer, High-density Remesher, High-density Reducer.
- [Unleash the Power of Automation](https://simplygon.com/solutions/automation): Run optimization as code, at studio scale, across machines and the Simplygon Grid. Features: Scripting, Distributed Batch Processing, Scene Graph, Compute Casting, Ambient Occlusion Casting.
- [Expand Your Reach Across Platforms](https://simplygon.com/solutions/platforms): Aggregate, merge, and cull to hit memory and draw-call budgets when porting across platforms. Features: Quad Reducer, Object Aggregation, Distributed Batch Processing, Compute Casting, Material Merging, Geometry Culling.
- [Boost Your Favorite Tool](https://simplygon.com/solutions/tools): Native Simplygon integrations inside the DCCs and engines your pipeline already runs on. Features: Autodesk Maya, Autodesk 3ds Max, Unreal Engine, Unity, Blender, Houdini.
## Features
- [Remesher](https://simplygon.com/features/remesher): Volumetric remeshing into one watertight, low-draw-call proxy for distant vistas and HLODs.
- [Clustered Meshlets Optimization](https://simplyg
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