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RoboSoccer

RoboSoccer is table soccer with real robot players — two omni-wheel robots you control by app or gamepad, with a proprietary grab-and-kick mechanism, on an arena that folds into a box. The technology is available to license to US partners, openly and non-exclusively.

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llms.txt
https://robosoccer.io/llms.txt
llms-full.txt
https://robosoccer.io/llms-full.txt
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2026-10-24T02:41:33.772Z
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Their llms.txt

The beginning of the file, from our validated copy saved 2026-10-24T02:41:33.778Z. Cached copy · Source on robosoccer.io

# RoboSoccer

> RoboSoccer is table soccer with real robot players — two omni-wheel robots you control by app or gamepad, with a proprietary grab-and-kick mechanism, on an arena that folds into a box. The technology is available to license to US partners, openly and non-exclusively.

RoboSoccer is a finished, working consumer robotics game: two robots that drive in any direction on omni wheels, grab the ball, and shoot it flat or lob it over a defender; a companion iOS and Android app plus gamepad control; an arena that folds into a box; and LED goals that flash when you score. It is the product of more than two years of engineering, with play validated on film with real kids.

The company behind RoboSoccer does not sell units itself — it licenses the technology to US partners, three open and non-exclusive ways: License the Technology, Co-Develop & Launch, and Brand & Grow the Platform.

Key facts, stated honestly:
- The IP is proprietary and the core mechanism is patent pending. The licensable asset is the finished product, the designs, the firmware, the built app, the brand, the gameplay footage, and the know-how.
- Partnerships are open and non-exclusive — there is no single-exclusive-partner arrangement.
- RoboSoccer has proven PLAY (validated on film with real kids); it has not yet proven sales at scale.
- RoboSoccer is a consumer game you control directly. It is NOT RoboCup, which is an autonomous robot-soccer research competition.
- RoboSoccer is not affiliated with, endorsed by, or sponsored by FIFA or the FIFA World Cup.

## The product and how to partner

- [The opportunity](https://robosoccer.io/#opportunity): Why soccer's American moment makes a robot soccer game timely, and why we partner rather than manufacture.
- [The product](https://robosoccer.io/#platform): Real robot players, a grab-and-kick mechanism, companion app plus gamepad, a fold-up arena, and LED goals.
- [Three ways to partner](https://robosoccer.io/#licensing): License the Technology, Co-Develop & Launch, or Brand & Grow the Platform — open and non-exclusive.
- [Proof](https://robosoccer.io/#proof): A finished product with play validated on film.
- [FAQ](https://robosoccer.io/#faq): Common questions about the product, the technology, and partnering.
- [Start a conversation](https://robosoccer.io/#data-room): Tell us about your company and we will set up a call.

## Blog — robot soccer, STEM play, the World Cup moment, and licensing

### Why Now
Topic page: [Why Now](https://robosoccer.io/blog/topics/the-moment)

- [America fell for soccer. Here's why the table version matters now.](https://robosoccer.io/blog/america-fell-for-soccer-why-the-table-version-matters-now): The World Cup was played on U.S. soil this summer and youth soccer is the country's fastest-rising sport — but the toy aisle still has nothing robotic to meet the moment. RoboSoccer already does.
- [World Cup 2026 in America: 78 Matches, 11 US Cities, and a Soccer-Toy Boom](https://robosoccer.io/blog/worl
…

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