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Heroic Labs

Heroic Labs builds the Heroic Game Stack — open-source and managed backend infrastructure for game studios and publishers. Founded in 2015. Used by over 1 million game developers and powering more than 1 billion players worldwide. The stack handles over 1 trillion backend requests per month and supports over $5 billion in annual games revenue. Heroic Labs is a Unity Verified Solutions Partner and an AWS Partner Network member.

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Documentation: developer or product docs worth reading, nothing to call
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2026-10-19T10:42:42.441Z
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# Heroic Labs

Heroic Labs builds the Heroic Game Stack — open-source and managed backend infrastructure for game studios and publishers. Founded in 2015. Used by over 1 million game developers and powering more than 1 billion players worldwide. The stack handles over 1 trillion backend requests per month and supports over $5 billion in annual games revenue. Heroic Labs is a Unity Verified Solutions Partner and an AWS Partner Network member.

## Products

- [Nakama](https://heroiclabs.com/nakama/): The leading open-source game backend framework. Real-time multiplayer, matchmaking, leaderboards, tournaments, social features (friends, groups, chat), player profiles, virtual wallets, and server-side scripting in Go, TypeScript, and Lua. Licensed under Apache 2.0. Client libraries for Unity, Unreal Engine, Godot, Defold, Cocos2d, and JavaScript. Proven at 2 million concurrent users.
- [Hiro](https://heroiclabs.com/hiro/): High-level game development kit on Nakama for shipping production-ready meta-game systems faster. It provides reusable economy, social, and LiveOps modules so teams avoid rebuilding common backend loops per title. Features include base/gacha/loot rewards, virtual store and purchase flows, rewarded video ads, inventory, multi-currency wallets, achievements, stats, unlockables, energies, event leaderboards, and teams/guilds on Nakama Groups. Hiro also supports personalization and experimentation via Satori integration, with analytics event forwarding for downstream analysis. Delivery includes C# for Unity, C++ for Unreal, TypeScript for web, Godot (GDScript), plus a server package, with JSON-driven configuration to let designers and engineers iterate without rewriting core services. Typical use cases are accelerating retention and monetization systems, standardizing implementation quality across multiple games, and reducing engineering overhead while keeping extensibility. It runs on the same Heroic ecosystem used by over 1 million developers and games serving more than 1 billion players.
- [Satori](https://heroiclabs.com/satori/): LiveOps platform for operating and optimizing live games with measurable, data-driven workflows. It combines event capture, identity properties, audience segmentation, feature flags, A/B and multi-phase experiments, remote configuration, recurring live events, messaging, and analytics in one platform. Teams use it to define audiences from behavioral events and custom properties, target offers or content at segment or player level, schedule calendar-based events, and track outcomes with goal and monitor metrics. Satori supports existing BI pipelines and can export raw event data to Snowflake, BigQuery, Redshift, S3, and Databricks (Parquet via S3). It includes dedicated deployment and governance controls for studios with strict operational requirements. Satori also integrates with Nakama and Hiro so gameplay, economy, and LiveOps loops remain coordinated across one stack. Built by the creators of Nakama, it
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