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Gamebeast
Gamebeast is the AI-first intelligence layer for apps, websites, and games: analytics, experiments (A/B testing), remote configs and LiveOps, deeplink attribution, and community sentiment (Community Pulse) in one platform, with an AI agent that instruments your app, website, or game, diagnoses why metrics move, builds dashboards and cohorts, tunes remote configs, and launches, ramps, and calls experiments, with your approval on every change. It serves consumer apps, web products, and game studio
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The beginning of the file, from our validated copy saved 2026-10-21T23:27:11.752Z. Cached copy · Source on gamebeast.gg
# Gamebeast
> Gamebeast is the AI-first intelligence layer for apps, websites, and games: analytics, experiments (A/B testing), remote configs and LiveOps, deeplink attribution, and community sentiment (Community Pulse) in one platform, with an AI agent that instruments your app, website, or game, diagnoses why metrics move, builds dashboards and cohorts, tunes remote configs, and launches, ramps, and calls experiments, with your approval on every change. It serves consumer apps, web products, and game studios, from UGC games on Roblox and UEFN (Fortnite Creative) to traditional PC, console, and mobile games, with SDKs for Roblox, Unity, Unreal, Godot, JavaScript, and Node, plus an HTTP API. It is an alternative to GameAnalytics, Mixpanel, Amplitude, PostHog, Unity Analytics, and Google Analytics (GA4).
## Pricing
- Free: $0/mo up to 5M events a month, 2 projects, 3 team members, 6 months of data retention, a one-time $5 AI credit.
- Beast: $120/mo for 10M events a month, scaling to 100M ($1,650/mo at 100M), with pay-as-you-go overage beyond that (optionally capped); Free has no overage, so past 5M events you upgrade; 5 projects and 8 members (add up to 25 and 15); 1 year retention; 20% off billed annually.
- Enterprise: volume discounts on annual contracts, a dedicated customer success manager and priority support, custom volume, seats, and projects, 2+ years of data retention, SSO and dedicated infrastructure, and hands-on migration.
- Every plan includes analytics, experiments, LiveOps, deeplinks, Community Pulse, and the AI agent. The Gamebeast MCP server works with Claude, Cursor, and Codex on every plan, and MCP calls use no Gamebeast credits.
- Full pricing and calculator: https://gamebeast.gg/pricing
## Platforms
- [Gamebeast for Roblox](https://gamebeast.gg/platforms/roblox): AI agents that set up and run analytics, heatmaps, deeplinks, remote configs, and experiments (A/B testing) for your Roblox experience. Free up to 5M events a month.
- [Gamebeast for Unity](https://gamebeast.gg/platforms/unity): AI agents that set up and run event analytics, cohorts, remote configs, and experiments (A/B testing) for your Unity game. Free up to 5M events a month.
- [Gamebeast for Unreal](https://gamebeast.gg/platforms/unreal): AI agents that set up and run analytics, remote configs, and experiments (A/B testing) for your Unreal Engine 5.3+ game, from Blueprint or C++. Free up to 5M events a month.
- [Gamebeast for Godot](https://gamebeast.gg/platforms/godot): AI agents that set up and run analytics, heatmaps, remote configs, and experiments (A/B testing) for your Godot 4.3+ game on every export platform, including Web. Free up to 5M events a month.
- [Gamebeast for Web](https://gamebeast.gg/platforms/web): AI agents that set up and run analytics, attribution, remote configs, and experiments (A/B testing) for your website, web app, or backend, with JavaScript and Node.js SDKs. Free up to 5M events a month.
## Comparisons
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