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Colyseus
Colyseus is an open-source multiplayer framework for Node.js. Build authoritative game servers with real-time state synchronization, matchmaking, built-in client prediction, and SDKs for every major game engine.
Their llms.txt
The beginning of the file, from our validated copy saved 2026-10-24T19:04:29.131Z. Cached copy · Source on colyseus.io
# Colyseus
> Colyseus is an open-source multiplayer framework for Node.js. Build authoritative game servers with real-time state synchronization, matchmaking, built-in client prediction, and SDKs for every major game engine.
Documentation for Colyseus 0.18.
Every page is also available as raw markdown: append `.md` to any URL, e.g. https://docs.colyseus.io/room.md.
The full corpus is at https://docs.colyseus.io/llms-full.txt.
## Overview
- [Introduction](https://docs.colyseus.io/)
- [Getting Started](https://docs.colyseus.io/getting-started): Get started with Colyseus multiplayer framework. Create a server with npm create colyseus-app, then connect a client SDK for TypeScript, React, Unity, Godot, Defold, GameMaker, Construct 3, Cocos Creator, Haxe, Flutter, Swift, and more.
- [Create a Server](https://docs.colyseus.io/getting-started/server): Create a Colyseus multiplayer game server with npm create colyseus-app, run it locally, and add the first room that the client SDK examples connect to.
- [TypeScript](https://docs.colyseus.io/getting-started/typescript): Install and set up the Colyseus JavaScript/TypeScript SDK for building real-time multiplayer games. Includes room connections, state synchronization, and full type safety.
- [React](https://docs.colyseus.io/getting-started/react): Use Colyseus with React using the @colyseus/react hooks package. Manage room connections and real-time state synchronization with idiomatic React patterns.
- [Unity](https://docs.colyseus.io/getting-started/unity): Install the Colyseus Unity SDK via Unity Package Manager. Build real-time multiplayer games in Unity with room management and state synchronization.
- [MonoGame](https://docs.colyseus.io/getting-started/monogame): Install the Colyseus MonoGame SDK via NuGet. Build real-time multiplayer games in MonoGame with room management and state synchronization.
- [Godot](https://docs.colyseus.io/getting-started/godot): Get started with Colyseus multiplayer in Godot Engine. Install the SDK, connect to a server, and sync real-time game state.
- [Defold](https://docs.colyseus.io/getting-started/defold): Integrate Colyseus with Defold Engine for cross-platform multiplayer games. Supports HTML5, iOS, Android, Mac, and Windows.
- [Construct 3](https://docs.colyseus.io/getting-started/construct3): Add real-time multiplayer to Construct 3 games with the Colyseus SDK plugin. Install, configure, and connect to Colyseus rooms from Construct 3.
- [GameMaker](https://docs.colyseus.io/getting-started/gamemaker): Get started with Colyseus multiplayer in GameMaker. Install the SDK, connect to a server, and sync real-time game state.
- [Cocos Creator](https://docs.colyseus.io/getting-started/cocos): Set up Colyseus multiplayer in Cocos Creator 3. Install the SDK extension, import it in TypeScript components, and connect to Colyseus rooms.
- [Haxe](https://docs.colyseus.io/getting-started/haxe): Use Colyseus with Haxe game engines like OpenFL, HaxeFlixel, Heaps, and more. Inst
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