allenchou.net valid
Ming-Lun "Allen" Chou | 周明倫
Gamedev Stuff | 遊戲開發二三事
Their llms.txt
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# Ming-Lun "Allen" Chou | 周明倫
Gamedev Stuff | 遊戲開發二三事
## Sitemaps
- [XML Sitemap](https://allenchou.net/sitemap.xml): Contains all public/indexable URLs for this website.
## Posts
- [Blog](https://allenchou.net/blog/)
- [Game Math: Swing-Twist Interpolation (...Sterp?)](https://allenchou.net/2018/05/game-math-swing-twist-interpolation-sterp/)
- [Game Programming: Delayed Result Gathering](https://allenchou.net/2021/05/delayed-result-gathering/)
- [遊戲程式:時間切割](https://allenchou.net/2021/05/time-slicing-chinese/)
- [遊戲程式:延遲蒐集運算結果](https://allenchou.net/2021/05/delayed-result-gathering-chinese/)
- [Game Programming: Time Slicing](https://allenchou.net/2021/05/time-slicing/)
- [Game Math: Trigonometry Basics - Sine & Cosine](https://allenchou.net/2019/08/trigonometry-basics-sine-cosine/)
- [遊戲數學:三角函數基礎 - 正弦與餘弦](https://allenchou.net/2019/08/trigonometry-basics-sine-cosine-chinese/)
- [Game Math: Trigonometry Basics - Tangent, Triangles, And Cannonballs](https://allenchou.net/2019/08/tangent-triangles-cannonballs/)
- [遊戲數學:三角函數基礎 – 正切、三角形、與砲彈](https://allenchou.net/2019/09/tangent-triangles-cannonballs-chinese/)
- [Game Math: Inverse Trigonometric Functions, Slope Angles, And Facing Objects](https://allenchou.net/2019/10/inverse-trig/)
- [遊戲數學:反三角函數、斜坡角度、與物件面向](https://allenchou.net/2019/10/inverse-trig-chinese/)
- [Game Math: Dot Product, Rulers, And Bouncing Balls](https://allenchou.net/2020/01/dot-product-projection-reflection/)
- [遊戲數學:內積、量尺、與彈力球](https://allenchou.net/2020/01/dot-product-projection-reflection-chinese/)
- [DigiPen: 我的遊戲學校](https://allenchou.net/2015/07/digipen-the-game-school-i-went-to-chinese/)
- [我的秘境之旅](https://allenchou.net/2016/03/my-uncharted-journey-chinese/)
- [A Brain Dump of What I Worked on for Uncharted 4](https://allenchou.net/2016/05/a-brain-dump-of-what-i-worked-on-for-uncharted-4/)
- [Game Math: "Projecting" a Curve onto Another](https://allenchou.net/2017/01/projecting-a-curve-onto-another/)
- [Game Math: Curve Approximation via Curve "Projection"](https://allenchou.net/2017/02/curve-approximation-via-curve-projection/)
- [Timeslicing Batched Algorithms in Games](https://allenchou.net/2017/03/timeslicing-batched-algorithms-across-multiple-frames/)
## Pages
- [I Make Games](https://allenchou.net/)
- [Game Programming Series](https://allenchou.net/game-programming-series/)
- [Game Physics Series](https://allenchou.net/game-physics-series/)
- [Game Math Series](https://allenchou.net/game-math-series/)
- [Whispers of The Goddess](https://allenchou.net/whispers-of-the-goddess/)
- [Photon Bunny](https://allenchou.net/photon-bunny/)
- [Astrobunny](https://allenchou.net/astrobunny/)
- [Resume](https://allenchou.net/resume/)
- [Gamedev Tutorials Series](https://allenchou.net/gamedev-tutorials-series/)
- [Cooncoaster](https://allenchou.net/cooncoaster/)
- [My Career](https://allenchou.net/my-career/)
- [Slides: Co
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