{"domain":"xgamedev.net","status":"valid","tier":"listed","authority":45,"verified":false,"title":"Nino","summary":"Nino is a general-purpose, high-performance binary serializer for C# and .NET. A Roslyn source generator writes the serialization code for every [NinoType] at compile time, so there is no reflection and no runtime code generation, and serializing into a reused buffer allocates nothing. Use it wherever .NET code turns objects into bytes and back: RPC and network protocols, microservices, message queues and event streams, caches, files and other storage, inter-process communication and data pipeli","country":null,"country_source":"cdn","publisher_country":null,"publisher_country_source":null,"hosting_country":null,"llms_txt":"https://nino.xgamedev.net/llms.txt","llms_full_txt":"https://nino.xgamedev.net/llms-full.txt","last_checked":"2026-10-27T11:58:55.407Z","agent_terms":null,"categories":["developer-tools","open-source"],"capabilities":[],"inferred_tags":["binary serializer","csharp","dotnet","source generator","unity"],"audience":"developers","agent_uses":["read_docs"],"language":"en","platform_generated":false,"agent_summary":"Nino: zero-GC, source-generated binary serializer for C# and .NET with v4 docs, changelog and MemoryPack comparison.","llms_txt_cached":"https://agentwebmap.com/v1/domain/xgamedev.net/llms.txt","agentic":"documentation","section_keys":["defining-types","features","getting-started","guides","hot-paths-and-i-o","optional","other-languages","overview","reference","use-cases"],"section_partial":false,"section_indexed_at":"2026-10-26T04:00:02.387Z"}