# Ocean View Games > Ocean View Games is a London-registered Unity studio founded in 2020, staffed by senior engineers only, offering Unity game development, co-development, porting, Unity version upgrades including Unity 6, performance optimisation, and educational and serious games. Director David Edgecombe is a Unity Certified Expert and former Technical Developer at Jagex, working on RuneScape and RuneScape Mobile. ## Key Facts - Ocean View Games Ltd, registered in England and Wales, Companies House No. 13011771, founded 2020. - Registered office: 3rd Floor, 86-90 Paul Street, London EC2A 4NE. The team works remotely. - Core team: David Edgecombe (Director and Principal Unity Engineer, Unity Certified Expert) and Adam Kaye (Lead Unity Engineer), supported by a vetted network of contractors who have worked on previous OVG projects (backend, art, UI/UX, audio, QA). - Senior engineers only, no juniors. - Pricing: development is billed against milestones at rates agreed in each proposal, with projects starting from £5,000. Audit and advisory work is £750 per day, and the fixed-price Rapid Audit is £1,250. All prices exclude VAT. Fixed price, time and materials, co-development, Paid Scoping and LiveOps retainer engagements available. - Clients own the bespoke work on final payment; pre-existing tools are licensed for use within the delivered project. - Member of UKIE, the UK games industry trade body. - Does not take on NSFW, real-money gambling, social casino projects, or equity or revenue-share deals. Has not shipped a console title. - Contact: [oceanviewgames.co.uk/contact](https://oceanviewgames.co.uk/contact) ## Services - [Educational Game Development](https://oceanviewgames.co.uk/services/educationalgames): We design and build educational games for publishers, universities and museums. Turn your learning objectives into a browser or mobile game. Discuss your project. - [Mobile Game Development](https://oceanviewgames.co.uk/services/mobile): Mobile game development services for iOS and Android. UK-based Unity developers building new mobile games, porting existing titles, and improving live mobile projects. - [Unity Game Development](https://oceanviewgames.co.uk/services/gamedevelopment): Unity game development for studios, publishers and organisations. UK engineers taking gameplay, systems and technical delivery from prototype to release. - [Game Porting](https://oceanviewgames.co.uk/services/game-porting): Game porting for PC, iOS and Android, including console games moving to mobile. UK Unity engineers assess feasibility, adapt controls and optimise performance. - [Legacy Modernisation](https://oceanviewgames.co.uk/services/legacy-modernisation): Upgrade older Unity projects or rebuild legacy games for modern platforms. UK engineers assess dependencies, preserve gameplay and plan a tested migration. - [Co-Development](https://oceanviewgames.co.uk/services/codevelopment): Unity co-development for game studios. Embed senior UK engineers in your team or give us a defined workstream, with agreed milestones and documented handover. - [Performance Optimisation](https://oceanviewgames.co.uk/services/performanceoptimization): Unity performance optimisation: thermal throttling, memory management, draw call reduction, and crash resolution. Led by a developer who worked on RuneScape Mobile. - [Unity Technical Audit](https://oceanviewgames.co.uk/services/technical-audit): Independent Unity code and performance audits. Get evidence, prioritised findings and a practical remediation plan for development or technical due diligence. - [Research & Grant-Funded Projects](https://oceanviewgames.co.uk/services/research-grant-projects): UK Unity and web development partner for universities and institutions. Costed quotes, letters of support and delivery for grant-funded digital outputs. - [Rapid Prototyping](https://oceanviewgames.co.uk/services/rapid-prototyping): Playable Unity prototypes, MVPs and vertical slices for testing game ideas and technical feasibility. Get feedback before committing to full production. - [2D Game Development](https://oceanviewgames.co.uk/services/2d-game-development): 2D game development in Unity for mobile, PC and browsers. UK engineers building responsive gameplay, animation, interfaces and content systems. - [Game Design](https://oceanviewgames.co.uk/services/gamedesign): Game design services covering core mechanics, progression, game design documents and Unity prototypes. Turn your concept into a practical production plan. - [Project Rescue](https://oceanviewgames.co.uk/services/project-rescue): Recover a stalled or inherited Unity project. Senior UK engineers assess the codebase, fix build blockers and plan the work needed to move towards release. - [Multiplayer & Networking](https://oceanviewgames.co.uk/services/network-engineering): Unity multiplayer development, FishNet networking and backend integration. Plan server authority, synchronisation and load testing around your game. - [Game QA & Testing](https://oceanviewgames.co.uk/services/qa-testing): Unity game QA for gameplay, device compatibility, performance and release readiness. Get reproducible bug reports and prioritised findings from UK engineers. - [LiveOps & Post-Launch Support](https://oceanviewgames.co.uk/services/liveops): LiveOps and post-launch support for Unity games. Plan bug fixes, content updates, SDK maintenance and server work with a UK engineering partner. - [App Store Launch Support](https://oceanviewgames.co.uk/services/appstorelaunch): App Store and Google Play launch support for Unity games. Build checks, store listings, test releases and help resolving submission review issues. - [Game Monetisation](https://oceanviewgames.co.uk/services/monetization): Game monetisation services for Unity: in-app purchases, ad mediation and virtual economies. Implement and test revenue systems around your audience. ## Case Studies - [Domi Online: Building an MMORPG With a Core Team of Four](https://oceanviewgames.co.uk/case-studies/domi-online-unity-mmo): How a core team of four built Domi Online, a no-level-cap Unity MMORPG: 64-bit progression, FishNet networking, 10,000+ interactive trees and five engine upgrades. - [When Ski Lifts Go Wrong: Unity 6 Modernisation and Mobile Port](https://oceanviewgames.co.uk/case-studies/when-ski-lifts-go-wrong-unity-6-port): A three-month Unity 2018 to Unity 6 migration and mobile port for Hugecalf Studios, ahead of a planned Epic Games Store release on Windows, Android and iOS. - [Scaling Bookwood to Support Hundreds of Interactive Stories](https://oceanviewgames.co.uk/case-studies/bookwood-addressables-content-delivery): How we designed Bookwood's content architecture on Unity Addressables and Unity Cloud Content Delivery, separating a growing story library from the application build. - [Building Bookwood's Technical Foundations Around a Creative Team](https://oceanviewgames.co.uk/case-studies/bookwood-codevelopment-creative-team): How Ocean View Games worked alongside GamerCat Studio's developer to design Bookwood's core Unity architecture and interactive story systems around a content-heavy production. - [Empires Rise: Designing, Building and Self-Publishing a Mobile Strategy Game](https://oceanviewgames.co.uk/case-studies/unity-mobile-strategy-game-development): How we designed, built and self-published Empires Rise, a turn-based 4X strategy game for iOS and Android, in three months, with ads, IAP and procedural maps. - [Nova Blast: Modernising and Porting a Live Mobile Puzzle Game](https://oceanviewgames.co.uk/case-studies/nova-blast-sdk-modernisation-porting): How we moved Nova Blast to Unity 2019 LTS, added new tiles and power-ups, extended its level editor and brought the iOS puzzle game to Android. - [Nova Blast: From Unity 2019 to Unity 6 in a Week](https://oceanviewgames.co.uk/case-studies/nova-blast-unity-6-upgrade-battery-optimisation): How we upgraded Nova Blast from Unity 2019 to Unity 6 in a week, migrated Unity Ads and IAP, cut the download by around 50MB and saved battery. - [Pocket Factory: Building and Monetising a Mobile Merge Game](https://oceanviewgames.co.uk/case-studies/pocket-factory-mobile-strategy-design): How we built Pocket Factory for Mojo Games: merge gameplay, offline earnings, ads and IAP through mediation, and analytics-driven updates after launch. - [Nub Remake: Rebuilding a Java Puzzle Game in Unity](https://oceanviewgames.co.uk/case-studies/nub-java-to-unity-platform-migration): How we rebuilt Nub, an isometric puzzle game, from a legacy Java app in Unity, recreating its levels by hand with Unity's 2D Tilemap for PC, iOS and Android. ## Earlier Work (Before Ocean View Games) - [Fire Of London: Rebuilding a Museum Flash Game for Modern Browsers](https://oceanviewgames.co.uk/case-studies/educational-game-modernization-fire-of-london): Delivered by David at a previous agency in 2015, before Ocean View Games was founded. How David rebuilt London Museum's Great Fire of London game from Flash to HTML5 in 2015, preserving all its content for tablets and modern browsers. - [RuneScape Mobile: Fitting RuneScape's Desktop Interface onto a Phone](https://oceanviewgames.co.uk/case-studies/mobile-game-porting-ui-optimization): Delivered by David as a Technical Developer at Jagex (2017 to 2019), before Ocean View Games was founded. How David, now Ocean View Games' director, adapted RuneScape's desktop interface for mobile at Jagex: 40+ interfaces, a new touch HUD and hard choices about screen space. - [Vocab Builder: Vocabulary Games for Endangered Languages](https://oceanviewgames.co.uk/case-studies/educational-game-development-edtech): Built by David as a freelance contractor for The Language Conservancy, not as an Ocean View Games project. Nine vocabulary mini-games for endangered and Indigenous languages, built by David Edgecombe as a freelance contractor for The Language Conservancy. - [Navigo: Engineering an Award-Winning Language Learning Game](https://oceanviewgames.co.uk/case-studies/navigo-multilanguage-educational-game): Developed by Adam's team at a previous agency for the iRead Project (EU Horizon 2020), before he joined Ocean View Games. How Adam's team at a previous agency built Navigo, a Serious Games Society award winner with 15 mini-games across four languages for the EU iRead project. ## Company - [Why Ocean View Games](https://oceanviewgames.co.uk/why-ovg): Who leads the work, how pricing and continuity work, how we compare with other options, and when we are not the right fit. - [About](https://oceanviewgames.co.uk/about): The studio's story, engineering principles, clients, credentials and registered company details. - [How We Work](https://oceanviewgames.co.uk/how-we-work): Engagement models (fixed price, time and materials, co-development, Paid Scoping and LiveOps retainer), the development process and IP ownership. - [Team](https://oceanviewgames.co.uk/team): David Edgecombe and Adam Kaye: backgrounds, roles and certifications. - [Testimonials](https://oceanviewgames.co.uk/testimonials): Client feedback, kept separate from comments by former colleagues at previous employers. - [Press Kit](https://oceanviewgames.co.uk/press): Company overview, team bios, screenshots, logos and media assets. ## Locations - [London Game Development](https://oceanviewgames.co.uk/london-game-development): London-registered studio working remotely, with London meetings available by arrangement. - [UK Game Development](https://oceanviewgames.co.uk/uk-game-development): UK Unity studio for new builds, porting and co-development, working directly with senior engineers. - [Game Development Outsourcing](https://oceanviewgames.co.uk/game-development-outsourcing): Embedded co-development, scoped projects and technical audits for studios outsourcing Unity work. ## Technologies - [Unity Game Development](https://oceanviewgames.co.uk/technologies/unity): Unity development across mobile, PC and browser. - [Unity 6 Development and Upgrades](https://oceanviewgames.co.uk/technologies/unity-6): Building on Unity 6 and migrating older Unity projects to it. - [Unity Addressables & Cloud Content Delivery](https://oceanviewgames.co.uk/technologies/unity-addressables): Content architecture that keeps downloadable content out of the application build. - [TypeScript Game Development](https://oceanviewgames.co.uk/technologies/typescript): Browser games built with TypeScript, PixiJS and HTML5. ## Resources - [How Much Does Game Development Cost?](https://oceanviewgames.co.uk/resources/game-development-cost): What games cost by genre, platform, team size and complexity. - [How Long Does Game Development Take?](https://oceanviewgames.co.uk/resources/game-development-timeline): Realistic schedules for every game type, and what moves them. - [The Game Development Process](https://oceanviewgames.co.uk/resources/game-development-process): The four phases, from discovery and scoping through to live operations. - [How to Choose a Game Development Studio](https://oceanviewgames.co.uk/resources/choosing-a-game-development-studio): What to look for, what to ask, and the red flags to walk away from. - [Game Development Glossary](https://oceanviewgames.co.uk/resources/game-development-glossary): Game development terminology in plain language, linked to our services. - [Game Development Cost Estimator](https://oceanviewgames.co.uk/resources/game-development-cost-estimator): A budget range from your platform, genre, team size and feature list. - [Porting Cost Estimator](https://oceanviewgames.co.uk/resources/porting-cost-estimator): Porting costs by engineering category for mobile, PC and console. - [Team Size Calculator](https://oceanviewgames.co.uk/resources/team-size-calculator): How many developers you need, broken down by role, with monthly costs. - [Co-Development Cost Estimator](https://oceanviewgames.co.uk/resources/co-development-cost-estimator): What an embedded team or LiveOps retainer costs, ex and inc VAT. - [Game Development Brief Builder](https://oceanviewgames.co.uk/resources/game-development-brief-builder): Answer guided questions, download a structured brief as a PDF. No sign-up. - [Game Engine Comparison Tool](https://oceanviewgames.co.uk/resources/game-engine-comparison): Unity, Unreal, Godot, GameMaker or custom, matched to your project. - [Monetisation Strategy Picker](https://oceanviewgames.co.uk/resources/game-monetisation-strategy): The revenue model that fits your genre, audience and platform. - [Game Development Timeline Estimator](https://oceanviewgames.co.uk/resources/game-development-timeline-estimator): A phase-by-phase schedule for your game type, team and current stage. - [Platform Readiness Checklist](https://oceanviewgames.co.uk/resources/platform-readiness-checklist): Every store submission requirement, from developer accounts to art assets. - [Unity Migration Checker](https://oceanviewgames.co.uk/resources/unity-migration-checker): Breaking changes, deprecated APIs and effort for a move to Unity 6. - [Porting Feasibility Checker](https://oceanviewgames.co.uk/resources/porting-feasibility-checker): Whether your game can move platform, and what stands in the way. - [Technical Debt Calculator](https://oceanviewgames.co.uk/resources/technical-debt-calculator): Score your codebase and get a prioritised action plan by category. - [Museum Interactive Commissioning Checklist](https://oceanviewgames.co.uk/resources/museum-interactive-commissioning-checklist): Plan a gallery interactive, record decisions and print an acceptance worksheet. - [How to Commission an Educational Game](https://oceanviewgames.co.uk/resources/how-to-commission-an-educational-game): Stakeholders, curriculum input, pilot testing and acceptance criteria in one checklist. - [Frequently Asked Questions](https://oceanviewgames.co.uk/resources/faq): 120+ answers on services, costs and timelines. Searchable and filterable. ## Selected Articles - [Alternatives to Upwork for Hiring Unity Developers (UK)](https://oceanviewgames.co.uk/blog/posts/alternatives-to-upwork-unity-developers): An honest look at when Upwork works for hiring a Unity developer, where it goes wrong, and the alternatives worth considering, from a developer with 45 Upwork jobs behind him. - [Co-Development vs Freelancers vs Full-Time Hires: Which Is Right for Your Studio?](https://oceanviewgames.co.uk/blog/posts/co-development-vs-freelancers-vs-hiring): A practical comparison of the three main ways to scale a game dev team. Pros, cons, cost, and when each model works best. - [Unity 6.5 Is Here: Should Your Studio Upgrade?](https://oceanviewgames.co.uk/blog/posts/unity-6-5-should-you-upgrade): Unity 6.5 is a Supported release focused on consolidation, not fireworks. Here is what actually changed and how to decide whether to move your project. - [When to Migrate Your Unity Project (And When to Stay Put)](https://oceanviewgames.co.uk/blog/posts/when-to-migrate-unity-project): A practical guide to deciding whether your Unity project needs a version migration. The real costs, risks, and rewards of upgrading, with a decision framework. - [Is Your Game Ready to Port? A Technical Feasibility Guide](https://oceanviewgames.co.uk/blog/posts/porting-feasibility-guide): Before committing budget to a port, know what you are signing up for. The technical factors that determine whether a port is straightforward or a re-engineering project. - [Mobile Game Porting Guide: PC to Mobile in Unity](https://oceanviewgames.co.uk/blog/posts/mobile-game-porting-guide): How to port a PC or console game to mobile. Covers input remapping, thermal management, memory budgets, device testing, and timeline expectations. - [The True Cost of Game Development Outsourcing](https://oceanviewgames.co.uk/blog/posts/true-cost-game-development-outsourcing): Go beyond hourly rates to reveal the full cost of outsourcing game development: communication overhead, ramp-up time, IP risk, and quality variance. - [How Much Does Mobile Game Development Cost in 2026?](https://oceanviewgames.co.uk/blog/posts/mobile-game-development-cost-2026): What drives mobile game development costs, how scope changes the budget and how to plan a realistic project. ## Optional - [Blog](https://oceanviewgames.co.uk/blog): Technical articles on Unity development, mobile porting, and game engineering - [All Projects](https://oceanviewgames.co.uk/projects): Complete portfolio of shipped Unity titles