# Flora ## Flora - [Overview](https://flora.magneticarcade.com/readme.md): Useful links, guides and information on using Flora. - [Getting Started](https://flora.magneticarcade.com/getting-started.md): Step-by-step setup instructions for new users. - [Conversion](https://flora.magneticarcade.com/getting-started/conversion.md): Convert GameObject-based prefabs to instanced data and back again, with full round-trip support. - [Edit Mode](https://flora.magneticarcade.com/getting-started/editor-context.md): Provides specialized selection and manipulation tools for instances. - [Upgrade from 6.3.35](https://flora.magneticarcade.com/getting-started/upgrading-from-6-3-35.md): Upgrade projects and runtime code from Flora 6.3.35. - [Samples](https://flora.magneticarcade.com/samples.md): A set of pre-built scenes demonstrating Flora’s capabilities. - [Runtime Samples](https://flora.magneticarcade.com/samples/runtime-samples.md): Samples showcasing Flora's runtime features. - [Container Samples](https://flora.magneticarcade.com/samples/container-samples.md): Scenes showcasing FloraInstanceContainer and FloraInstanceRenderer workflows without Unity Terrain. - [Terrain Samples](https://flora.magneticarcade.com/samples/terrain-samples.md): Scenes showcasing runtime terrain features. - [Scripts](https://flora.magneticarcade.com/scripts.md) - [Runtime Settings](https://flora.magneticarcade.com/scripts/runtime-settings.md): Defines global, project-wide settings for Flora. - [Editor Settings](https://flora.magneticarcade.com/scripts/editor-settings.md): Defines project-wide Editor settings for Flora. - [Scene Settings](https://flora.magneticarcade.com/scripts/scene-settings.md): Provides scene-wide configuration settings. - [Render Settings](https://flora.magneticarcade.com/scripts/render-settings.md): Controls instance culling and rendering options. - [Additional Camera Settings](https://flora.magneticarcade.com/scripts/instancing-camera-settings.md): Provides additional settings for controlling how instances are rendered by a camera. - [Additional Renderer Settings](https://flora.magneticarcade.com/scripts/additional-renderer-settings.md): Provides additional rendering options for Flora on a per-prefab basis. - [Instance Renderer](https://flora.magneticarcade.com/scripts/instance-renderer.md): Renders a scene-backed instance with Flora. - [Instance Container](https://flora.magneticarcade.com/scripts/instance-container.md): A serialized collection of instances that do not require individual GameObjects. - [Terrain Provider](https://flora.magneticarcade.com/scripts/terrain-provider.md): Render Unity Terrain trees and details with Flora. - [Instance Handle](https://flora.magneticarcade.com/scripts/instance-handle.md): A lightweight struct used to uniquely identify and reference individual instances. - [Instance Transform](https://flora.magneticarcade.com/scripts/instance-transform.md): Represents an instance’s position, rotation, and scale - [System](https://flora.magneticarcade.com/scripts/system.md): The global system that stores and manages all Flora instances. - [Rendering](https://flora.magneticarcade.com/rendering.md): An overview of key rendering features. - [Culling Pipeline](https://flora.magneticarcade.com/rendering/culling-pipeline.md): Configure Flora’s Batch Renderer Group rendering path. - [Static Spatial Caching](https://flora.magneticarcade.com/rendering/static-spatial-caching.md): Precompute spatial classification for static instance containers and terrain trees. - [Occlusion](https://flora.magneticarcade.com/rendering/occlusion.md): Includes both baked and runtime GPU-based occlusion culling. - [Motion Vectors](https://flora.magneticarcade.com/rendering/motion-vectors.md): A simple overview of rendering dynamic instances. - [SpeedTree Wind](https://flora.magneticarcade.com/rendering/speedtree-wind.md): Configure and diagnose SpeedTree wind for Flora-rendered trees. - [Light Probes](https://flora.magneticarcade.com/rendering/light-probes.md): Accurate light probe sampling per instance for baked lighting. - [Shaders and Materials](https://flora.magneticarcade.com/rendering/shaders-and-materials.md): How Flora works with your existing shaders, and what to consider when authoring new ones. - [Rendering Inspector](https://flora.magneticarcade.com/rendering/rendering-inspector.md): Inspect Flora rendering data, sources, render prototypes, draws, buffers, and culling structure in the Unity Editor. - [Debugging](https://flora.magneticarcade.com/rendering/debugging.md): A guide to using the rendering debugger in Flora. - [GPU Resident Drawer](https://flora.magneticarcade.com/rendering/gpu-resident-drawer.md): Details on how Flora works with Unity's GPU Resident Drawer.