# Knowledge > The videogame industry newsletter, in association with Edge. This file provides information about Knowledge to help large language models understand and reference this publication's content. ## Posts - ["I'm just very distinct from your average publisher CEO": Critical Reflex's Rita Lebedeva on listening, learning through failing, and navigating gaming’s Wild West](https://knowledge.edge-online.com/p/i-m-just-very-distinct-from-your-average-publisher-ceo-critical-reflex-s-rita-lebedeva-on-listening) - ["It’s the Wild West": Critical Reflex boss Rita Lebedeva on winning through inclusivity and curation ](https://knowledge.edge-online.com/p/it-s-the-wild-west-critical-reflex-boss-rita-lebedeva-on-winning-through-inclusivity-and-curation): Plus: GTAVI's looming shadow over Q4's release window - ["Don't stand in front of the bulldozer": How game companies are navigating around the launch of GTAVI](https://knowledge.edge-online.com/p/don-t-stand-in-front-of-the-bulldozer-how-game-companies-are-navigating-around-the-launch-of-gtavi): Publishers and PRs discuss the challenges of releasing new titles in the same quarter as Rockstar's forthcoming behemoth - [Critical Reflex's Buckshot Roulette passes 10.5 million sales on Steam](https://knowledge.edge-online.com/p/crunch-is-subjective-but-if-people-work-overtime-they-should-be-rewarded-bulkhead-ceo-joe-brammer-cl-1731) - [Cinder City: Why is NC gambling on a triple-A MMO shooter that defies genre expectations?](https://knowledge.edge-online.com/p/cinder-city-why-is-nc-gambling-on-a-triple-a-mmo-shooter-that-defies-genre-expectations) - [Cinder City: Why is NC gambling on a triple-A MMO shooter?](https://knowledge.edge-online.com/p/cinder-city-why-is-nc-gambling-on-a-triple-a-mmo-shooter): Plus: The indie game media's pivot toward reader support - ["A lot of great, talented people and institutional knowledge will be lost": The shifting landscape of independent game media](https://knowledge.edge-online.com/p/a-lot-of-great-talented-people-and-institutional-knowledge-will-be-lost-the-shifting-landscape-of-in) - ["It's a lot of pressure": Expression Games' Errol Ismail on shipping Hell Let Loose: Vietnam and surviving what comes next](https://knowledge.edge-online.com/p/it-s-a-lot-of-pressure-expression-games-errol-ismail-on-shipping-hell-let-loose-vietnam-and-survivin): Plus: What is crunch and should it exist? Top developers respond - ["It's a lot of pressure": Expression Games' Errol Ismail on shipping Hell Let Loose: Vietnam and surviving what comes next](https://knowledge.edge-online.com/p/crunch-is-subjective-but-if-people-work-overtime-they-should-be-rewarded-bulkhead-ceo-joe-brammer-cl-2c76) - [Inside Edge 429: The kind of magic that only videogames can provide](https://knowledge.edge-online.com/p/inside-edge-429-the-kind-of-magic-that-only-videogames-can-provide) - [Crunch: How should we define it, and how can we prevent it?](https://knowledge.edge-online.com/p/crunch-how-should-we-define-it-and-how-can-we-prevent-it): Developers debate the inevitability of overtime and discuss alternatives - [Game Republic New Horizons: Housemarque to talk Saros tech, Knowledge to interview Mike Bithell](https://knowledge.edge-online.com/p/game-republic-new-horizons-housemarque-to-talk-saros-tech-knowledge-to-interview-mike-bithell) - [To crunch or not to crunch? Wardogs boss Brammer speaks on development overtime](https://knowledge.edge-online.com/p/to-crunch-or-not-to-crunch-wardogs-boss-brammer-speaks-on-development-overtime): Plus: As Tokyo Game Show turns 30, triple-A evaporates in Japan - ["Crunch is subjective, but if people work overtime they should be rewarded": Bulkhead CEO Joe Brammer clarifies crunch comments](https://knowledge.edge-online.com/p/crunch-is-subjective-but-if-people-work-overtime-they-should-be-rewarded-bulkhead-ceo-joe-brammer-cl) - [TGS 2026: Blockbuster attendance and the gaping void left by triple-A](https://knowledge.edge-online.com/p/tgs-2026-blockbuster-attendance-and-the-gaping-void-left-by-triple-a) - [License to kill (Nazis): Why ProbablyMonsters is building "double-A games with triple-A sensibilities"](https://knowledge.edge-online.com/p/license-to-kill-nazis-why-probablymonsters-is-building-double-a-games-with-triple-a-sensibilities-42) - [License to kill (Nazis): Why ProbablyMonsters is building "double-A games with triple-A sensibilities"](https://knowledge.edge-online.com/p/license-to-kill-nazis-why-probablymonsters-is-building-double-a-games-with-triple-a-sensibilities): Plus: Edge 428's entire cover story and why Atari is "the best in the world at retro" - [The game industry is broken – can we fix it?](https://knowledge.edge-online.com/p/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash) - [Atari's Wade Rosen: "We're the best in the world at retro" ](https://knowledge.edge-online.com/p/atari-s-wade-rosen-we-re-the-best-in-the-world-at-retro) - [Xsolla president Chris Hewish on the rising importance of direct-to-consumer: "It's about building that direct relationship"](https://knowledge.edge-online.com/p/xsolla-president-chris-hewish-on-the-rising-importance-of-direct-to-consumer-it-s-about-building-tha) - [Xsolla president Chris Hewish: direct-to-consumer is not about "margins"](https://knowledge.edge-online.com/p/xsolla-president-chris-hewish-direct-to-consumer-is-not-about-margins): Plus: Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda - [Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda](https://knowledge.edge-online.com/p/tetris-vs-trump-why-the-white-house-continues-to-get-away-with-using-videogames-in-its-propaganda): Legal experts explain how even seemingly simple cases of copyright infringement have no simple solution for IP holders